March 30, 2011

What Makes A Great Game:

A Gentle Reminder for Programmers It's easy to get lost in all the details of building a great video or computer game - so easy in fact, that we can forget the parts of a game that make them fun to play. The following serves as a gentle reminder of what prompts players to play games in the first place. Refer to this reminder in the event that you get bogged down or distracted with confusing C++ syntax, or lines and lines of Visual Basic statements and DLL structures. 1. Remember the player is the main character. Here's a secret between you and me: People play games to gain a sense of control. If you can manage to program your game in a way that puts the player in control, then you've already won half the battle. This doesn't mean to suggest that the game should be easy. It simply means that when a gamer runs home from school or drives home from work to play a video game, she wants to feel the control that she didn't have during the hours between nine and five. The outcome of a game - whether it's a win or a loss - should never be random, but the result of a good, controlled game play instead.

2. KISS. Remember that acronym? It stands for Keep It Simple Stupid. We all know that programming a game is hard business, but believe us when we say we don't want to be reminded of it. The difficulty of programming a game should never be part of the game play so when possible, make the game easy to start, easy to navigate, and of course, easy to play. We're not asking for pre-school strategy here, but on the other hand, we don't want to feel as dumb as a pre-schooler either. Forget the hundred page manual. Nobody except the truly obsessed is going to read it anyway. Build your game for the average Joe and everyone will be your fan.

3. Add plenty of action. And add lots of it too. The more action you add to your game, the more attention players will pay attention to it. And the more that players pay attention to your game, the more addictive your game gets. For every action that a player's character makes, have the game react and then prompt the player for more.

4. Make the story a good one. Nothing is worse than playing a game only to wonder what you're doing and why. Purpose is and always has been a human obsession. But without it, we're left wandering... in the darkness... wondering bizarre things like how the house would look in a coat of bright pink paint. Don't give your players the opportunity to waste time like that. Give them a mission and make sure your game reminds them what the mission is at opportune times and why they must complete it.

5. Give us eye candy. But make it relevant. The graphics in a game shouldn't be distracting, they should make our eyeballs glaze over with satisfaction upon seeing them, and then salivate for more. Graphics should contain clues and entice us further and further into the game until we've beaten the thing.

6. Make it real. Fantasy games are okay, but what makes them cool is the fact that they're realistic. It's hard to get into something that isn't familiar or that there's no way we could ever experience. But if you can implement some reality into your games, players will appreciate it and relate to it on a whole new respectable level.

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What's Up With Xbox 360?

A Guide of What's Available for Microsoft's XBox 360 System

The XBox 360 System. The new Xbox 360 console ($399.99) brings Microsoft technology to the gaming industry like never before. This new toy sports new Internet connections to social communities and puts the gamer in ultimate control with goo-gobs of fun accessories.

This article describes some of those accessories and the games available that (almost) everyone can enjoy.

XBox 360 Accessories. For such a powerful system, it should be no surprise that this system takes full advantage of accessorizing. We can start by saving games on the $19.99 512MB memory unit or with the $29.99 64MB memory unit. To keep the power going, we can look at the $29.99 Quick Charge Kit or the smaller $19.99 Play & Charge Kit. On the go, you can carry and use the $11.99 Rechargeable Batter Pack while re-powering you controller with the $29.99 charge Station.

Increase connectivity with the $99.99 Wireless Network Adapter and keep your system "kewl" with the $19.99 Intercooler. But that's enough about maintenance. Let's look at the fun.

Get a $39.99 Wired controller or $49.99 Wireless Controller to play your games. Unless you want feel like getting behind the wheel. In that case, you can try on the $149.99 Wireless Racing Wheel for size.

Want a little multimedia action? Get a $199.99 HD-DVD player (don't forget the $19.99 remote) - a $39.99 Live Vision Camera or a $59.99 Wireless Headset (wired headset available for $19.99). Then jam your way onto the $89.99 Guitar Hero II.

Of course if you want to get down with your PC, check out Xbox's $19.99 Wireless Gaming Receiver and user your Xbox 360 controller on the computer!

XBox 360 Games. Looking for games? We've separated this part of our guide into two sections: one for children and one for adults. Use caution when purchasing XBox 360 games for players under 18 years of age.

FOR CHILDREN:

Xbox's UEFA Champions League 2006-2007 $59.99 Xbox's Viva Pinata $29.99 Xbox's Fuzion Frenzy 2 $29.99 Meet the Robinsons $49.99 (by Disney Interactive Studios) Xbox's Star Trek Legacy $39.99 Konami's Dance Dance Revolution Universe $49.99

COMING SOON: Forza MotorSport 2

FOR ADULTS: Xbox's Halo 2 $29.99 (rated 10 by GameInformer) Xbox's Gears of War $59.99 (rated 9.5 by GameInformer) Xbox's Crackdown $59.99 (rated 8.5 by GameInformer) Capcom's Lost Planet: Extreme Condition $59.99 Bethesda Softworks' Elder Scrolls IV: Oblivion $59.99 Xbox's Rainbow Six: Vegas $59.99 (rated 9.5 by GameInformer) D3 Publishers' Earth Defense Force 2017 $39.99 Activision's Cabela's African Safari $29.99 Activision's Marvel: Ultimate Alliance $59.99 (rated 9.25 by GameInformer) Activision's History Channel: Civil War $39.99 Ubisoft's Ghost Recon: Advanced Warfighter 2 $59.99 (rated 8.75 by GameInformer) Sega's Armored Core 4 $59.99

NOTE: A lot of Xbox 360 games exhibit the RP warning. Please remember to follow the guidelines set by the Entertainment Software Rating Board (ESRB) when buying games for children under the age of 18. Here's a handy reference to what the ratings mean:

C = Appropriate for Early childhood E = Appropriate for Everyone E 10+ = Appropriate for Everyone aged 10 and older T = Appropriate for Teens M = Appropriate for Mature Adults RP = Rating Pending (NOT appropriate for children)

The following games sport ESRB's RP rating:

Mass Effect Shadowrun Blue Dragon Tenchu Z The Drakness Bioshock Fantastic Four: Rise of the Silver Surfer Hour of Victory

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What's Up With NintendoDS?

A Guide of What's Available for the NintendoDS System

If you're looking for a game system that comes with a butt-load of inexpensive games, you come to the right place. No other gaming system on the market today hosts as many games at such low prices as the handheld NintendoDS System. Nor does any other gaming system on the market cater to such a young audience.

More appropriate for young gamers than teens or adults, NintendoDS games bring back the SuperMario flavor that we've all come to love. Pokemon is still as strong as ever with this system as well, however we've noticed a few new games (and types of games) thrown into the mix too.

This article describes some of the accessories and games available for this particular sytem that everyone can enjoy.

The NintendoDS System. This isn't your regular GameBoy system of yesteryear. The new NintendoDS System has a high-powered flat, folding handheld gaming device complete with bright color touch screen technology - all available for only $129.99.

NintendoDS Accessories. Like the games that this system plays, its accessories are just as plentiful - fully appreciated by the serious gamer on the go. You can get a $14.99 headset for those quiet moments, and sport your system in a small $9.99 Duo game case, $9.99 ultimate leather case, or $17.99 G-Pak for quick trips or for storage. For $29.99, you can stock up on a multitude of accessories encased in a convenient player pack or settle for quick emergency fixes with the $14.99 value kit. Recharging is a breeze on a $9.99 glow deck.

NintendoDS Games. Looking for games? We've separated this part of our guide into two sections: one for children and one for adults. Use caution when purchasing NintendoDS games for players under 18 years of age.

FOR CHILDREN:

Pokemon: Perls $34.99 Pokemon: Diamond $34.99 Pokemon: leaf Green $19.99 Pokemon: Fire Red: $19.99 Pokemon: Emerald: $34.99 Pokemon Ranger $34.99 Pokemon: Mystery Dungeon Blue $34.99 Pokemon: Mystery Dungeon Red $34.99 Yoshie's Island DS $34.99 Wario: master of Disguise $34.99 Big Brain Academy $19.99 Brain Age: Train Your Brain in Minutes a Day $19.99 Nintendogs: Dalmatian & Friends $34.99 Custom Robo Arena $34.99 Diddy Kong Racing DS $ 34.99 Kirby Squeak Squad $4.99 Mario Hoops 3 on 3 $34.99 Mario Kart DS $34.99 Mario Vs. Donkey Kong 2: March of the Minis $34.99 New Super Mario Bros. $34.99 Cats $29.99 Horsez $29.99 Dogz $29.99 Settlers II $29.99 Lost in Blue 2 $29.99 Spectrobes $ 29.99 SNK vs. Capcon Card Fighters $29.99 Purr Pals $29.99 Cooking Mama $19.99

COMING SOON: Diner Dash Pony Friends Dragon Ball Z: Harukanaru Super Collapse 3

NOTE: Harukanaru's fighting style in the new version of Dragon Ball Z for NintendoDS differs from the style in its 2005 predecessor. In Dragon Ball Z: Harukanaru, players battle using the turn-base action formula.

FOR ADULTS:

COMING SOON: Touch the Dead

NOTE: Touch of the Dead is rated M for Mature Audiences, and exhibits the arcade shooter style. Please remember to follow the guidelines set by the Entertainment Software Rating Board (ESRB) when buying games for children under the age of 18. Here's a handy reference to what the ratings mean:

C = Appropriate for Early childhood E = Appropriate for Everyone E 10+ = Appropriate for Everyone aged 10 and older T = Appropriate for Teens M = Appropriate for Mature Adults

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Video Games in the Future

A Gamer's Plea

With video game technology advancing so fast and so far from where it started, one can't help but to entertain the idea of where it's going to go from here. After all, that is part of a larger creative process and we'd like to think that our writings contribute even in some small way. One of the earliest game console that we can remember is Commodore's "Pong." But never did we think the industry would have reached the point where it is today. One thing is for sure however, and that's the gaming is pushing full force ahead.

Today we did a little fantasizing to see where our imagination and desires would take us. The following offers some suggestions of what could be done short of a little thing called, "impossible."

We're a little intrigued with the "Sun Game Glasses" idea. Wearing a pair of dark sunglasses and using the technology implemented by Nintendo's "Wii" system, we could literally watch a game take place right before our eyes and then interact with it using a device that's about the size of a pen. Since this isn't exactly a new idea, we're curious to watch what develops from University of South Australia's 'ARQuake' project1 - a springboard for this kind of gaming to develop in the near future for sure.

Another cool idea we'd like to see erupt within the gaming industry is the ability to talk to the characters inside a game. Some games allow players to textually speak to game characters already, but we'd like to see this pushed a little further. We'd like to be able to orally interact with characters: ask questions, joke around, warn and speak to them as if we were speaking to another human being. And we'd like to hear these characters talk back! It's the ultimate artificial intelligence opportunity and although it would probably be years before this technology would be available on a wide scale, we're sure it would be a hit.

Will we ever get to the point where we can play inside a simulated environment the way the characters in Star Trek: The Next Generation could play? Virtual reality is getting close, but the reality of the simulation is gone the moment we put on the silly-looking goggles and gloves. In order for simulation of this sort to work, there has to be as little a barrier between gamers and the game as possible. We don't what to just think we're inside a game, we want to feel that we're inside a game and to be honest, we don't want to have to go somewhere outside our home to do so.

The television or computer screen will suffice for now, but in the future, we're going to want to be surrounded with the elements that make gaming the wonder that it is today. We're going to want to transform our dens or bedrooms into a virtual alien ship or simulated jungle. In short, we want a new world.

One possible obstacle to bringing this fantasy into our living rooms is public acceptance. Would the public be ready for such a high level of entertainment? And could the public handle it? Immediately following Nintendo's Wii release, customers were ready to complain that they wanted their old controller back! So as with any new development, there will surely be unintended consequences and although we're gung-ho for these types of advances, we also share concerns about the impact it would have on an audience that isn't "virtually ready."

As a result, we can certainly envision a few laws introduced that restricted the use of our fantasy gaming. We already have some laws that attempt the same now and in our opinion, that's a good thing. The last thing we want to encounter in gaming is physical harm - especially when we're trying to enjoy virtual entertainment!

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Word count 650 1 Source: http://wearables.unisa.edu.au/projects/ARQuake/www



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